Sezgi Kaya has successfully completed her Master’s thesis, titled “Biosociality and product design: User practices in Type 1 diabetes management” in November 2019 (Supervisor: Harun Kaygan). Congratulations!
Her thesis involved netnography of a social media diabetes forum, followed by interviews with users of insulin pumps and continuous glucose monitoring systems. She documented users’ biosocial practices around device use with special regard to how the devices contribute to the visibility of the illness and how the devices coordinate the patients’ care networks. She was also interested in the user-experiential implications of dynamic, real-time monitoring of glucose.
Sezgi and I will present the findings of her thesis at the Chronic Living conference in Copenhagen 23-25 April.
My first ever PhD student to complete her studies, Selin Gürdere Akdur has successfully completed her PhD, titled “Socially oriented design practices in Turkey: A critical analysis of participation and collaboration” and presented her thesis on 16 September 2019. Her work involved the compilation and analysis of 93 social design practices at the first stage, and the analysis of participatory approaches via in-depth interviews with facilitators of a selection at the second stage. The findings of the first stage were published here, where we discuss the salient features of the social design field in Turkey, from which we start deriving a framework for the study of local social design practices.
Duygu Vatan has successfully completed her Master’s thesis, titled “Design for Social Innovation for rural development in Turkey: Actor relationships in the Smart Village project” in August 2019 (supervision: Harun Kaygan). Her work investigated the social innovation strategies of the designers of the Smart Village toward integrating smart agricultural technological into village life. In ethnographic work at the village, she looked into five different strategies: (1) crop selection facilitating technologies, (2) the plant breeding plot, (3) the smart pasture, (4) entrepreneurial development program, and (5) miscellaneous trainings. Her conclusions regard the different ways in which the villagers and the designers were co-constituted in the five strategies, and their successes and failings.
Azra Süngü has successfully completed her Master’s thesis, titled “ Designing transitions towards integration: Entrepreneurial capacity development for Syrians in Turkey” in August 2019 (supervision: Harun Kaygan). Here’s her abstract:
The growing intersection of design with systems science and social innovation gave way to new directions to the design discipline today, making it an actor in guiding and leveraging transitions for more sustainable futures. One of the critical transitions today is migration, for which Turkey has been a major scene. This shift of populations required mobilization of actors and resources at a systemic level, for the integration of Syrians. This thesis investigates entrepreneurship as a strategic approach towards integration through the case of Build Your Future entrepreneurship program for Syrians, through field observations and interviews with actors of the program. This thesis draws four main conclusions: (1) capacity development towards social change can be approached from a Transition Design framework, (2) open-ended processes can be employed to accommodate changes in the social context and leverage existing practices, (3) shared visions and cooperation are needed among solution stakeholders for systemic impact and (4) entrepreneurial capacity development activities towards refugees can be approached as agents of integration of refugees to local entrepreneurial ecosystems.
Pınar Şimşek Çağlar has successfully completed her Masters thesis, titled “Designing for the New Generation Workspaces: Considerations of Designers” in December 2018 (Supervision: Harun Kaygan). Through interviews with office furniture designers, her work presents amazing insights regarding the way new work is conceptualized in design discourse and materialized in office settings. Good job!
Graduate Forum V took place in R1 at the METU Faculty of Architecture with contributions from Gizem Curdaneli, Betül Gürtekin, Yashar Kardar, Sezgi Kaya, Ayşegül Özçelik, Azra Süngü and Duygu Vatan. Thanks for all the presentation and the invaluable feedback. See the Graduate Forum V Poster here.
Utku Ay has successfully completed his Masters thesis, titled “Design, making and consumption of football fandom products by a university-based football fandom group” in September 2017, supervision: Harun Kaygan. (Photo above: Utku Ay, 2017)
Football fandom products (jerseys, scarves, banners etc.) have a great importance but different roles for football and fans. The meanings and roles of those products have generally been examined under the topics of marketing, consumer behavior or sociology and such research has mainly focused on official products. However, there are also products that fans design, make and use. This thesis examines this gap by looking at a university-based football fandom group, ODTÜlü Kartallar. The aim of this study is to understand what the roles and meanings of football fandom products are for a university-based fandom group, including the products that they design, make, use and purchase. The thesis also examines how design processes can be conducted in a group in which there is no professional designer. In order to understand these, both products and design processes are investigated via an ethnographic study done with ODTÜlü Kartallar and semi-structured interviews with members of the group. Based on the data collected from the field and interviews, the thesis offers five conclusions. First, designing and making of one’s own products can be a way to differentiate a fandom group from the others. Second, the environment that the group is involved in can have important effects on its identity and its products. Third, designing and making can be a part of the group culture as it reflects its visibility, independence, learning processes and roles. Fourth, designing and making of products can be seen as social activities that increase group cohesion and sense of ownership. Lastly, thanks to the cultivation and conveyance of knowledge and skills, non-designers can get involved in design processes in collaborative environments.